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About the Meta-evolver
Author: Mitchell Timin
Posted: 06/11/2006
Driftwood :: Harnessing the Power of Many Computers for Simulated Evolution
Author: Mitchell Timin
Posted: 03/21/2004
Meet ANNEvolve's founder and leader
Author: Mitchell Timin
Posted: 02/16/2004
4-Play Procedure Analysis
Author: Mr. Emile Richard
Posted: 01/23/2004
The 4Play project produced an ANN that could store information while
solving a problem, and make use of that information. This is the type
of activity usually performed by a computer program. It is therefore
natural to compare these two alternate approaches. One of the points of
comparison is the amount of RAM required. The 4Play ANNs have the
equivalent of 1 bit of RAM per neuron, and we never successfully got any
lower than 34 neurons. Many people were surprised that so many neurons
were required, since the number of weights and biases was well over
1000. However, it appears that the neuron requirement is strongly
dependent on the RAM requirement. The RAM requirement is greater than
that needed just to store the information of the problem. In the case
of a computer program, RAM is needed for scratchpad memory. In the case
of the ANN, we don't exactly know what the additional RAM does, but one
can hypothesize that it is equivalent to scratchpad memory. Mr.
Richard's article is directed to determining how much RAM a computer
program requires to solve the 4Play problem. This is likely to
represent a lower limit for the number of neurons that a successful ANN
could have. [mt]
The following articles are in PDF formatting.
4-Play Procedure Solution - Psuedocode
4-Play Procedure Solution
4-Play Procedural Game Analysis
Shakespeare, Darwin, and the Monkeys
Author: Mitchell Timin
Posted: 12/26/2003
How Simulated Evolution Works
Author: Mitchell Timin
Posted: 11/16/2003
Meet Annevolve's skydiving, mouseball collecting Unix Admin
Author: Eric Anderson
Posted: 11/14/2003
Species Learning and a Hypothesis About Brain Learning
Author: Mitchell Timin
Posted: 10/02/2003
When doing GA, expect a very large variance in the time required to accomplish a certain amount of evolution.
Author: Kent Pault Dolan
Posted: 09/09/2003
An Aspect of Natural Evolution
Author: Mitchell Timin
Posted: 08/31/2003
Genuine Artificial Intelligence :)
Author: Mitchell Timin
Posted: 08/27/2003
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